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PlayStation 4 - Sony has just revealed new information on the PlayStation 4 at a panel discussion session at the Game Developers Conference 2013 event in San Francisco.
PlayStation 4 - Sony has just revealed new information on the PlayStation 4 at a panel discussion session at the Game Developers Conference 2013 event in San Francisco.
System
Targeting Sony PlayStation 4 to be “the main device in every living room,” and build this system for the core gamers, “Sony primary target consumers.” As said the Sony, there are five main principles of the system PlayStation 4: “Simple, Immediate, Social, Integrated, and Personalized.” PS4 CPU equipped with 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache 4 cores per group, 32kib L1 I / D-cache, PlayStation Shader Language and DirectX 11 features as well as support for OpenGL 4.0. GPU section will present a “detailed geometry to create a smooth image suburb or make an object appear to have an organic shape.” PS4 GPU specification has 256 bit GDDR5 8GB RAM, high-end graphics memory currently found only on PC graphics cards. PS4 software developers reportedly using OS Windows 7 64-bit with tools fully integrated with Visual Studio 2010 and 2012. Said the Sony, the software developer can do a “debug code PS4 as they did debug the code of the PC.” Each PS4 will also be equipped with a large-capacity hard-drive.
DualShock 4
As previously rumored, Start and Select buttons on the DualShock 4 will be replaced with an “Options” button, and it will add a new button called “Share”. According to Sony, the D-Pad on the controller PS4 will be digital with analog because no one is using the button on the PS3. L2 and R2 buttons on the DualShock 4 is slightly curved downward. It is made so that users have no difficulty to perform fast-forwarding while watching Netflix. Touchpad on the controller will have a resolution of 1920Ã-900, and can be click when pressed down. Light bar on the back of the controller will be an indicator for each player. The first player is blue, the second red, the third green and fourth pink, just like the symbols on the PlayStation. Light bar also serves as a marker of something in a game, such as a health bar when the player is in a low state. Unlike the DualShock 3 and PlayStation 3, users can recharge the battery while the controller PlayStation 4 console is turned on.
PlayStation 4 Eye
4 PlayStation Eye camera will “deepen the user experience PS4″ high-sensitivity camera with dual color with 1280Ã-800 resolution, 12 bits per pixel, and 60Hz. PlayStation 4 will have a special port for the camera, where the connector is made exclusively by Sony. This means you can not use the camera to a PC. PS4 cameras can be used to create a video walkthrough, interact with other players, log on to the system, and speech recognition. The camera can also see the PS4 each controller used players and create split-screen location of the player screens depending on the days they are in a room.
User Interface
In 2004, no such thing as the XMB (PSP and PS3, in 2011 there LiveArea (PS Vita), and on the PS4, customized user interface system with five key principles that I have just mentioned above. Interface is also designed to give players a glimpse of the information the game without having to get into the game. player can see the new add-on that will come out, hear what friends say about the game, and many other things.
PlayStation Network
Each user’s PlayStation Network in PS4 has two identities: their real names and photos, as well as PlayStation Network ID and their avatars. Players can also set yourself whether others can see their real name or not. If the data is taken from your account, then the original name will automatically appear. But do not worry, says the Sony all still be modified. Moreover, PS4 also have a friend contact capacity has increased.
Social Gaming
PS4 can be integrated with social gaming features. For example, players can see what their friends are playing and how far they are playing the game. The developers will make a feature chapter markers in games PS4 to be a reference material players as they use the “Share”. However for streaming and sharing features on PS4 run, developers no longer need to make a special feature, because the PS4 hardware alone will execute these functions automatically.
Remote Play
With remote play feature, the games played on-screen role in PS4 PS Vita. Display existing games on the TV screen (using PS4) and the PS Vita screen will look the same. With streaming and sharing functions held PS4, things like this are handled directly by the PS4 hardware, developers no longer need to make a special program.
PlayStation App
Through the application of mobile PlayStation, PlayStation Network users can login, buy games PS4, and “tell” them PS4 at home to download games.